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Traditionally, Virtual Reality has been conceived for purpose-built highly instrumented laboratories. However, the upcoming release of consumer grade Virtual Reality head-mounted displays will allow users to experience VR in everyday environments such as their own home or office where obstacles are commonplace and tracking is not trivial. If consumer VR is to evolve beyond the desktop paradigm, a rethinking of the way we design and implement interactive VR systems for these environments is needed. Everyday Virtual Reality focuses on the investigation of well-known VR research themes in all those contexts and scenarios other than research laboratories and specialist environments. This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda. We invite authors to submit 4 page position papers, preliminary research results, novel concepts or case studies (up to a maximum of 6 pages). Location Greenville, SC, USA (co-located with IEEE Virtual Reality 2016)

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Topics of Interest We invite submissions pertaining to the intersection between the following themes (but are not limited to) and “everyday” contexts of use such as user’s homes and offices.

  • Novel approaches to user tracking and locomotion interfaces
  • Design of Virtual Reality interactive experiences
  • 3D User Interfaces for Desktop Virtual Reality
  • Tangible and haptics support for interaction with Virtual Environments
  • Virtual Reality health care
  • Co-located Virtual Environments
  • Virtual Reality Cinema
  • Social Media content sharing in Virtual Reality
  • New trends in Virtual Reality applications
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重要日期
  • 03月19日

    2016

    会议日期

  • 03月19日 2016

    注册截止日期

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