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Traditionally, Virtual Reality has been conceived for purpose-built highly instrumented laboratories. However, the upcoming release of consumer grade Virtual Reality head-mounted displays will allow users to experience VR in everyday environments such as their own home or office where obstacles are commonplace and tracking is not trivial. If consumer VR is to evolve beyond the desktop paradigm, a rethinking of the way we design and implement interactive VR systems for these environments is needed. This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda.

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Topics include, but are not limited to, the following: Novel approaches to user tracking and locomotion interfaces Design of Virtual Reality interactive experiences 3D User Interfaces for Desktop Virtual Reality Tangible and haptics support for interaction with virtual environments Virtual Reality health care at home Virtual agents Collaborative Virtual Environments
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重要日期
  • 会议日期

    03月23日

    2015

    03月24日

    2015

  • 03月24日 2015

    注册截止日期

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