Traditionally, Virtual Reality has been conceived for purpose-built highly instrumented laboratories. However, the upcoming release of consumer grade Virtual Reality head-mounted displays will allow users to experience VR in everyday environments such as their own home or office where obstacles are commonplace and tracking is not trivial. If consumer VR is to evolve beyond the desktop paradigm, a rethinking of the way we design and implement interactive VR systems for these environments is needed. This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda.
03月23日
2015
03月24日
2015
注册截止日期
2017年03月19日 美国 Los Angeles,USA
2017 IEEE第三届日常虚拟现实研讨会2016年03月19日 美国 Greenville, SC, USA
第二次日常虚拟现实研讨会
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