The 15th Annual Workshop on Network and Systems Support for Games (NetGames 2017) will be co-located with ACM Multimedia Systems Conference (MMSys 2017) and held at Academia Sinica, Taipei, Taiwan on June 22-23, 2017. This is the first time for NetGames to co-locate with MMSys, which has three co-located workshops: NOSSDAV, MoVid and MMVE.
NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry.
NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's networked games, and to further understand the requirements and explore the possibilities of future generations of networked games. NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry. Submissions are solicited on all aspects of networked games, including (but not limited to):
Scalability, cloud support, client-server, P2P, and mobile architectures
Efficient message distribution and network protocol design
Latency issues and lag compensation techniques
Network traffic measurement and modeling
System benchmarking, performance evaluation, and provisioning
Operating system enhancements, service platforms, and middleware
Massively Multiplayer Online Gaming (MMOG)
Multiplayer usability and user behavior studies
Personal communications and conferencing in games
Mobile games, resource-constrained systems, and context-based adaptation
Quality of service, quality of experience, and system/content adaptation
Dynamic and user-generated content authoring and management
Security, authentication, accounting and digital rights management
Cheat detection and prevention
Social networking in multiplayer games
Multisensory games
Serious games
Data analytics and visualization support for game research
06月22日
2017
06月23日
2017
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2018年06月12日 荷兰
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