活动简介

NetGames 2018 will be co-located with ACM Multimedia Systems Conference (MMSys 2018). NetGames will be one of the four co-located workshops of MMSys with NOSSDAV, Packet Video, and MMVE.
 
NetGames has a long tradition of successful workshops. The 2018 will be the 16th edition. Since 2002, the scope may have slightly changed with respect to new trends in this ever-evolving industry, but NetGames has always been a place that brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of online gaming industry at large.
 
NetGames 2018 welcomes two types of papers: regular papers to be presented in the single-track program of Netgames, and demo papers, which describe a demonstration that authors will present in the MMSys demo session. Authors of regular papers are also invited to present their work in the demo session.

征稿信息

重要日期

2018-03-01
初稿截稿日期
2018-04-09
初稿录用日期
2018-04-19
终稿截稿日期

NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today's online gaming industry. NetGames accept papers dealing with networked games, but also with the online services that are based on games, such as e-sport, gamecasting, immersion in games, and arcade rooms. Submissions are solicited on all aspects of online games, including (but not limited to):

  • Architecture for online games: Scalability, cloud support, mobile, P2P, edge-computing, middleware...
  • Performance evaluation: Network traffic measurement, data analytics, system benchmarking, game engines monitoring...
  • Gaming in the real world: Augmented reality, Internet of Things (IoT), multisensory games...
  • Gamecasting and e-Sport: Video capturing and sharing, game broadcasting, event networking aspects...
  • Technologies enabling immersion in gaming: Virtual Reality, network to Head-Mounted-Displays, wearable sensors, visualization support, arcade rooms...
  • Social networking and games: Conferencing in multiplayer games,  bullying prevention, interactions in gamecasting...
  • Game service management: Security (authentication, accounting and digital rights management), cheat detection and prevention, user-generated content authoring and management...
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重要日期
  • 会议日期

    06月12日

    2018

    06月15日

    2018

  • 03月01日 2018

    初稿截稿日期

  • 04月09日 2018

    初稿录用通知日期

  • 04月19日 2018

    终稿截稿日期

  • 06月15日 2018

    注册截止日期

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