The International Conference on Game, Game Art and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of games.
This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.
1. AI applications for serious games
2. Alternate reality games
3. Animation for serious games and virtual worlds
4. Artifacts and art with purpose
5. Augmented reality
6. Case studies in serious games and virtual worlds
7. Experimental serious games design
8. Game AI and artificial life
9. Game art
10. Game-based learning, edutainment and training
11. Game design
12. Games for health, well-being and exercise
13. Games for social innovation & change
14. Gamification
15. Human-computer interaction
16. Mobile games
17. Multimedia gaming
18. Non digital games
19. Pervasive gaming
20. Serious game art
21. Serious game analytics
22. Serious game assessment
23. Serious game evaluation
24. Serious games design
25. Serious game development
26. Serious games methodologies
27. Serious game playtesting
28. User-modelling in serious games
29. Virtual characters
30. Virtual environments
31. Virtual reality
12月19日
2016
12月21日
2016
初稿截稿日期
终稿截稿日期
注册截止日期
2017年11月14日 印度尼西亚 Jakarta
2017 2nd International Conference on Game, Game Art, and Gamification
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