The International Conference on Game, Game Art and Gamification (ICGGAG 2017) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification.
This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.
AI applications for serious games
Alternate reality games
Animation for serious games & virtual worlds
Artifacts and art with purpose
Augmented reality
Case studies in gamification
Case studies in serious games & virtual worlds
Experimental serious games design
Game AI and artificial life
Game art
Game-based learning, edutainment & training
Game design
Games for business
Games for education
Games for health, well-being & exercise
Games for leadership
Games for promoting health behavior
Games for social innovation & change
Games for social wellness & campaign
Gamification
Human-computer interaction
Impact of games for human being
Impact of games for business
Mobile games
Multimedia gaming
Non digital games
Pervasive gaming
Serious game analytics, assessment & evaluation
Serious game methodologies, design & development
Serious game playtesting
User-modelling in serious games
Virtual characters and environments
11月14日
2017
11月15日
2017
初稿截稿日期
初稿录用通知日期
终稿截稿日期
注册截止日期
2016年12月19日 印度尼西亚 Jakarta, Indonesia
2016 1st International Conference on Game, Game Art, and Gamification
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