活动简介

The International Conference on Game, Game Art and Gamification (ICGGAG 2017) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification.

This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal atmosphere in which ongoing research in game development in many aspect can be presented and discussed.

征稿信息

重要日期

2017-07-15
初稿截稿日期
2017-08-15
初稿录用日期
2017-09-15
终稿截稿日期

征稿范围

  • AI applications for serious games

  • Alternate reality games

  • Animation for serious games & virtual worlds

  • Artifacts and art with purpose

  • Augmented reality

  • Case studies in gamification

  • Case studies in serious games & virtual worlds

  • Experimental serious games design

  • Game AI and artificial life

  • Game art

  • Game-based learning, edutainment & training

  • Game design

  • Games for business

  • Games for education

  • Games for health, well-being & exercise

  • Games for leadership

  • Games for promoting health behavior

  • Games for social innovation & change

  • Games for social wellness & campaign

  • Gamification

  • Human-computer interaction

  • Impact of games for human being

  • Impact of games for business

  • Mobile games

  • Multimedia gaming

  • Non digital games

  • Pervasive gaming

  • Serious game analytics, assessment & evaluation

  • Serious game methodologies, design & development

  • Serious game playtesting

  • User-modelling in serious games

  • Virtual characters and environments

留言
验证码 看不清楚,更换一张
全部留言
重要日期
  • 会议日期

    11月14日

    2017

    11月15日

    2017

  • 07月15日 2017

    初稿截稿日期

  • 08月15日 2017

    初稿录用通知日期

  • 09月15日 2017

    终稿截稿日期

  • 11月15日 2017

    注册截止日期

主办单位
IEEE Indonesia Section
历届会议
移动端
在手机上打开
小程序
打开微信小程序
客服
扫码或点此咨询