活动简介

Paradigms, Methodology and Software Architectures for Large Scale Distributed and Real-Time Simulations; Paradigms, Modelling, Architecture and Environments for Large Scale Real-time Systems and Concurrent Systems with Hard and Soft Real-Time Constraints; Simulation Studies at Large and Very Large Scale; Languages and Tools, Development Environments, Data Interfaces, Network Protocols and Model Repositories that address Very Large Simulations; Data Management and Distribution Issues, Interest Management, Semantic Modeling, Multi-resolution Modeling, Dead-Reckoning Mechanisms; Pervasive and Ubiquitous Computing Architectures and Applications that involve Simulations and/or adhere to Real-Time Constraints; Simulation based Virtual Environments and Mixed Reality Systems, Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, architectures and scalability issues; Design Issues, Interaction Designs, Human Commuter Interaction Issues raised by Large Scale DS-RT Systems.

征稿信息

重要日期

2016-06-02
初稿录用日期
2016-07-02
终稿截稿日期
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重要日期
  • 会议日期

    09月21日

    2016

    09月23日

    2016

  • 06月02日 2016

    初稿录用通知日期

  • 07月02日 2016

    终稿截稿日期

  • 09月23日 2016

    注册截止日期

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IEEE
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