SIVARG, short for Spatial Interaction in Virtual/Augmented Reality and Games is a new workshop to be hosted at ISS 2016 in November. The theme of the workshop is spatial and 3D interaction in highly fidelity graphical interactive systems, especially video games and virtual or augmented reality systems (or combinations thereof). Topics will cover all aspects of interaction in these systems, including input-related issues such as efficient control mappings, spatial input device features (e.g., low latency, input noise, etc.), as well as output-related issues such as display hardware features (e.g., stereoscopic rendering, head-tracking), and information visualization (e.g., game HUDs for status information). We solicit both position papers, as well as papers including at least preliminary studies on issues in these areas.
Spatial interaction techniques
Spatial user interface metaphors
Spatial input devices and technology
Interaction on spatial, stereoscopic, and 3D displays
Evaluation methods for spatial user interaction
Collaborative interaction in 3D space
Design and user experience (UX) for spatial user interaction
Applications of human spatial perception to interaction
Adaptive and perceptual-inspired spatial user interaction
Applications of spatial UIs, such as games, entertainment, CAD, education
Gesture-based spatial interaction
Tangible spatial user interaction
Multi-touch technologies for spatial user interaction
Desktop interfaces for spatial interaction
Multisensory and other novel forms of spatial user interaction
11月06日
2016
会议日期
初稿截稿日期
注册截止日期
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