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The third major generation of immersive communication is upon us. The first two generations, the telephone and the television, have long been firmly embedded in the fabric of society. The third generation is now revealed to us in the form of Augmented and Virtual Reality (AR/VR). However, unlike voice and video, as of yet there is no commonly agreed upon paradigm for its format, never mind how to code it. In this talk, I will discuss candidates for how to represent AR/VR, and how to code it. Graph Signal Processing emerges as an important toolset for representing, coding, and processing AR/VR.

Bio: Philip A. Chou is a Principal Researcher at Microsoft Research. He received a BSE from Princeton, MS from Berkeley, and PhD from Stanford. He was a Member of Technical Staff both at AT&T Bell Laboratories and the Xerox Palo Alto Research Center. He was Affiliate Faculty at Stanford University, the University of Washington, and the Chinese University of Hong Kong. He was Manager at the startup VXtreme (later acquired by Microsoft) where led the compression team for the first commercial video on demand over the Internet. Key ideas in video compression today have come from his work, including rate-distortion optimization, multiple reference frame coding, tree-structured coding, and multiple bit rate streaming. He is a Fellow of the IEEE.

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重要日期

2016-04-04
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作者指南

  • Interactive high-dimensional image data navigation    
  • Real-time in-network big media analytics    
  • Immersive video and augmented reality    
  • Large scale multimedia processing and distribution via cloud computing    
  • Media streaming over Internet/wireless networks    
  • Interactive video applications    
  • Peer-to-Peer systems    
  • Network coding and error correction for multimedia communications    
  • Multi-terminal media communications    
  • Quality assessment for multimedia communication    
  • Cross-layer optimization of multimedia systems    
  • Error resilient video coding and transport    
  • Error concealment and post-processing    
  • Tele-collaboration and tele-presence    
  • Standards for multimedia communication and related issues    
  • Network gaming and graphical communication    
  • Security, privacy, and protection for multimedia delivery
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重要日期
  • 会议日期

    07月11日

    2016

    07月15日

    2016

  • 04月04日 2016

    摘要截稿日期

  • 07月15日 2016

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