GAS 2016 explores issues that crosscut the software engineering and the game engineering communities. Modern games entail the development, integration, and balancing of software capabilities drawn from algorithm design and complexity, artificial intelligence, computer graphics, computer-supported cooperative work/play, database management systems, human-computer interaction and interface design, operating systems and resource/storage management, networking, programming/scripting language design and interpretation, performance monitoring, and more. Few other software system application arenas demand such technical mastery and integration skill. Yet game development is expected to rely on such mastery, and provide a game play experience that most users find satisfying, fun, and engaging. Computer games are thus an excellent domain for which to research and develop new ways and means for software engineering.
Themes and Topics
Game developers share a common community of interest: how to best engineer game software. They focus their attention on entertainment market opportunities as well as game-based applications in non-entertainment domains such as education, healthcare, defense, and scientific research (i.e., serious games). This Workshop seeks contributions from academic researchers and commercial game developers, addressing topics that span the emerging and current research challenges in the area:
05月14日
2016
05月15日
2016
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