活动简介

DS-RT 2014 serves as a forum for simulationists from academia, industry and research labs, for presenting recent research results in Distributed Simulation and Real Time Applications. DS-RT 2014 targets the growing overlap between large distributed simulations and real time applications, such as such as mirror world simulations and collaborative virtual environments. The conference features prominent invited speakers as well as papers by top researchers in the field. DS-RT 2014 will include contributed technical papers, invited papers, and panel discussions. The proceedings will be published by IEEE-CS press.

征稿信息

征稿范围

The scope of the symposium includes, but is not limited to: Paradigms, Methodology and Software Architectures for Large Scale Distributed and Real-Time Simulations (e.g. Parallel and Distributed Simulation, Multi-Agent Based Distributed Simulation, HLA/RTI, Web, Grid and cloud based Simulation, hardware-software co-design for extreme scale simulations) Paradigms, Modeling, Architecture and Environments for Large Scale Real-time Systems and Concurrent Systems with hard and soft Real-Time Constraints Non-functional Properties of Distributed Simulation and Real-Time Systems (e.g. Dependability, Availability, Reliability, Maintainability, Safety, Security, Trustworthiness, QoS) Theoretical Foundations of Large Scale Real-Time and Simulation Models (e.g. Event Systems, Causality, Space-Time Models, Notions of Time, Discrete and Continuous Systems, Simulator Coordination) Simulation Studies at Large and Very Large Scale (e.g. Industrial, Commercial, Ecological and Environmental, Societal, Power and Energy, Pervasive and Ubiquitous Computing Systems) Performance and Validation of Large Scale and Distributed Simulations (e.g., Benchmarking and Analytical Results, Empirical Studies; DIS, HLA/RTI Studies) Languages and Tools, Development Environments, Data Interfaces, Network Protocols and Model Repositories that address Very Large Simulations Data Management and Distribution Issues, Interest Management, Semantic Modeling, Multi-resolution Modeling, Dead-Reckoning Mechanisms Pervasive and Ubiquitous Computing Architectures and Applications that involve Simulations and/or adhere to Real-Time Constraints Simulation based Virtual Environments and Mixed Reality Systems (e.g. Interactive Virtual Reality, Human Communication through Immersive Environments) Collaborative Virtual and Augmented Reality, Shared Interaction Spaces, Telepresence Systems and Shared Workspaces, 3D Video and Acoustic Reconstruction, Shared Object Manipulation Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, architectures and scalability issues. Visual Interactive Simulation Environments (e.g., Generic Animation, Visual Interactive Modeling, Interactive Computer Based Training and Learning; Scientific Visualization; High-End Computer Graphics); Design Issues, Interaction Designs, Human Computer Interaction Issues raised by Large Scale DS-RT Systems; Media Convergence (e.g. New Technologies, Media Theory, Real-Time considerations of Multi Modality,etc.) Innovative Styles of Interactions with Large Scale DS-RT Systems (e.g. Implicit, Situative and Attentive Interaction, Tangible Interaction, Embedded Interaction, etc.); Technologies for Living Labs (e.g. Mirror World Simulation, Interoperability, Large Scale Multi Sensor Networks, Global Wireless Communication, Multi Stakeholder Understanding and Innovation) Environmental and Emerging Simulation Challenges (e.g. Growth of Human Population, Climate Change, CO2, Health Care, Ecosystems, Sustainable Development, Water and Energy Supply, Human Mobility, Air Traffic, World Stock Markets, Food Supply Chains, Megacities, Smart Cities, Disaster Planning, etc.) Advanced Simulation Studies and Technologies (Discrete event, continuous Simulation, etc..) Serious On-line Gaming
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重要日期
  • 会议日期

    10月01日

    2014

    10月03日

    2014

  • 10月03日 2014

    注册截止日期

主办单位
美国计算机学会
IEEE计算机学会
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