Held in conjunction with the International Consumer Electronics Show (CES), the world's largest tradeshow on consumer technology, the IEEE Consumer Communications and Networking Conference (CCNC) is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.
IEEE CCNC was organized specifically to help the consumer technology industry drive the advancement of the numerous wireless and wireline communications technologies and applications that will one day provide secure and reliable on-demand access to both entertainment and information anytime and anywhere. Included in CCNC's scope are nearly every technological area ranging from cognitive and peer-to-peer networking to the services, tools, and devices used to ensure ease-of-use, privacy and stunning interactivity.
IEEE CCNC 2021 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, workshops, business application panels, tutorials, demonstration sessions as well as keynotes from leading figures in industry and academia.
Sponsor Type:1
GENERAL CHAIR
Joonhyuk Kang
Korea Advanced Institute Science & Technology (KAIST), S. Korea
TPC CHAIR
Kaushik Chowdury
Northeastern University, USA
TPC VICE-CHAIR
Marco di Felice
University of Bologna, Italy
WORKSHOP CO-CHAIR
Thorsten Herfet
Saarland Informatics Campus, Saarland, Germany
WORKSHOP CO-CHAIR
Carlos Kamienski
Federal University of ABC, Brazil
KEYNOTES CHAIR
Claudio Casetti
Politecnico di Torino, Italy
DEMONSTRATION CO-CHAIR
Ebrahim Saberinia
PANELS & INDUSTRY CHAIR
Ravikimar Balakrishnan
Intel Labs, USA
EDAS CHAIR
Zhangyu Guan
University at Buffalo, USA
Research contributions are welcome in all areas pertinent to consumer communications and networking, including:
Networking solutions for Games, Multimedia, Social Good, and P2P Applications
Cloud & Fog/Edge Computing and Networking
Next Generation Protocols: MAC and Above
Wireless Communications: Fundamentals and PHY
5G and Onwards to 6G
IoT Enabling Technologies
Security, Privacy and Content Protection
Mobile and Wearable Devices, Services and Applications
Communications and Applications for Connected and Autonomous Vehicles on Land, Water, and Sky
AI/ML in Sensing, Communication and Applications
Software Defined Networking/Network Function Virtualization
01月09日
2021
01月12日
2021
初稿截稿日期
注册截止日期
2020年01月10日 美国
2020 IEEE 17th Annual Consumer Communications & Networking Conference2019年01月11日 美国
2019 16th IEEE Annual Consumer Communications & Networking Conference2018年01月12日 美国
2018 15th IEEE Annual Consumer Communications & Networking Conference2017年01月08日 美国 Las Vegas,USA
2017年第14届IEEE消费者通信与网年度络会议2016年01月08日 美国 Las Vegas
2016年第13届IEEE消费通信和网络年度会议
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