Welcome to the registration for IEEE’s 2017 Conference on Computational Intelligence in Games, held at NYU in New York City between August 22nd and August 25th.
Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (CIG) is one of the premier international conferences in the field of computational and artificial intelligence and games.
We welcome papers related to all aspects of computational/artificial intelligence and games. This includes advances in and applications of machine learning, search, reasoning, optimization and other CI/AI methods related to video games, board games, computer games, serious games, mathematical games and other types of games. This includes, but is not limited to, methods for game playing, content generation, player modeling, and game adaptation, as well as game-based testing of AI methods. This year, we are slightly expanding our scope to also include technical and quantitative game design papers.
08月22日
2017
08月25日
2017
初稿截稿日期
注册截止日期
2018年08月14日 荷兰 Maastricht,Netherlands
2018 IEEE Conference on Computational Intelligence and Games2016年09月21日 希腊 Santorini,Greece
2016 IEEE Conference on Computational Intelligence and Games2013年08月11日 加拿大
2013 IEEE计算智能与游戏大会
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