The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of human-technology & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices.
Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.
AREA 1: HUMAN FACTORS AND INFORMATION SYSTEMS
Social Networks
Computing with Social Trust
Semiotics
Decision Making
Collaborative Systems
Personalized User Experiences in e-Commerce
Healthcare Applications
Game User Experience Evaluation
Entertainment
Security and Privacy
Ergonomics
User Behaviour Analysis
AREA 2: PERVASIVE TECHNOLOGIES AND APPLICATIONS
Ubiquitous Computing
Augmentative Communication
Speech Recognition Technologies
TV and Online Video
Pervasive Health
Pervasive Advertising
Distributed User Interfaces
Software Frameworks
System Performance
Social Media Analytics
Health, Wellness and Ageing
AREA 3: INTERACTIVE DEVICES
Haptic and Tangible Devices
Interactive Surfaces
Wearable Sensors
Sensor Networks
Smart Homes
Mobile Devices and Services
Human-Robot Interaction
Brain-computer Interfaces
Gesture-Based Interaction
Conversational Speech Interfaces
3D Interaction
Virtual and Augmented Reality
AREA 4: INTERACTION DESIGN
User Experience Design
Mobile Computer-Human Interaction
User-Centered Interaction Design Patterns
Situated Interaction
Cognitive Interaction
Computational Systems for Enhancing Creativity
Design and Creativity Support Software
Affective Computing
Multimedia and Multimodal Interaction
Web Design and Accessibility
Accessible and Adaptive Interaction
Design and Evaluation
AREA 5: ADAPTIVE AND INTELLIGENT SYSTEMS
Visualization Tools
Intelligent User Interfaces
Cognition, Communication and Interaction
Learning in Virtual Worlds
Machine Learning
Embodied Conversational Agents
Applied Perception
Peripheral Interaction
Gamification
Natural Language Processing
Recommendation Systems
Information Retrieval
Interactive Machine Learning
10月31日
2017
11月02日
2017
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