SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of simulation aspects as well as input/output events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to share their experiences and learn from each other during this workshop.
SEARIS wants to account the state-of-the-art in software design and software engineering for realtime interactive systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.
Architectures: data-flow-oriented, object-oriented, component-based, scene graph(s), etc.
Abstraction mechanisms: entity centered design, world descriptions, semantic modeling
Reusability/Extensibility: plugins, components, modules, extension points, etc.
RIS Programming: class libraries, scripting & core implementation languages, declarative languages and solutions
System Issues: operating systems, portability, networking, distribution, etc.
Adaptivity: support of configurability, personalization, adaptation
Behavior: support and integration of behavioral components (physics, AI, etc.)
Implementation and Testing of Realtime Interactive Systems
Performance: consideration of evaluation strategies, latency, synchronization, etc.
03月19日
2017
会议日期
注册截止日期
2016年03月19日 美国 Greenville,USA
2016 IEEE 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems2015年03月24日 法国
2015年IEEE第八届实时交互系统软件工程和架构研讨会2014年03月30日 美国
第七届实时交互系统软件工程和体系结构研讨会
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