We are pleased to announce the second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017). This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. The conference proceedings will be published in the ACM Digital Library.
Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.
Communication skills
Community building
Creativity and creative practice
Educational dimension of game jams and hackathons (formal or informal)
Game design issues in game jams
Game jam attendance: who and why?
Game jam impacts
Game jam methodologies
Game resources and assets (art, animation, music, sound, etc.)
Group dynamics
Hackathons
Ideation Incentives and rewards in game jams and hackathons
Learning in game jams
Makerspaces
Rapid application development
Team formation
Theme development
Tools and technologies
02月26日
2017
02月27日
2017
初稿截稿日期
注册截止日期
留言