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活动简介

We are pleased to announce the second annual International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ 2017). This conference builds on an expanding number of conferences, workshops series and research evaluating, enhancing, and improving game creation events. The conference proceedings will be published in the ACM Digital Library.

Game jams and hackathons have become popular activities with their own unique culture and communities. Often held in a confined space for a limited duration of time, these activities offer enormous technological and social benefits for their participants. Studies can be conducted around the technical creation aspect of the activity, as well as its social and educational dynamics. The research area now has a diverse and dedicated following of scholars.

征稿信息

重要日期

2016-10-30
初稿截稿日期

征稿范围

  • Communication skills

  • Community building

  • Creativity and creative practice

  • Educational dimension of game jams and hackathons (formal or informal)

  • Game design issues in game jams

  • Game jam attendance: who and why?

  • Game jam impacts

  • Game jam methodologies

  • Game resources and assets (art, animation, music, sound, etc.)

  • Group dynamics

  • Hackathons

  • Ideation Incentives and rewards in game jams and hackathons

  • Learning in game jams

  • Makerspaces

  • Rapid application development

  • Team formation

  • Theme development

  • Tools and technologies

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重要日期
  • 会议日期

    02月26日

    2017

    02月27日

    2017

  • 10月30日 2016

    初稿截稿日期

  • 02月27日 2017

    注册截止日期

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