The increased power, portability, and ubiquitous connectivity of mobile devices are causing a fundamental shift in how we interact with digital content. The graphics and interactivity that once was only possible with desktop computers is now in the palm of the hand, and can be experienced almost anywhere. Increasingly sophisticated development environments, easy market access through application stores, and widespread device availability are creating new opportunities for a wide range of developers to participate in a global market growing to more than $35 billion annually. The Symposium on Mobile Graphics and Interactive Applications (MGIA) at SIGGRAPH Asia 2016 in Macao, China is a venue for both industry and academia to explore the opportunities and challenges of mobile applications relevant to the global graphics community. The program aims to cover the development, technology, and marketing of mobile graphics and interactive applications. It will especially highlight novel uses of graphics and interactivity on mobile devices. Attendees can expect to be exposed to the latest in mobile graphics and interactive applications through expert keynote talks, paper presentations, panel discussions, industry case studies, and hands-on demonstrations.
Mobile gaming
Mobile social networking
Mobile user interfaces and interactive techniques
Marketing of applications and leveraging app stores
Building a mobile applications business
Mobile cameras and image processing
Mobile location based services
Use of GPU hardware in mobile computing
Augmented and Virtual Reality on mobile platforms
Cross platform application development tools and standards
Innovative use of mobile sensors, including Internet of Things scenarios
Visualization on mobile devices
Non-traditional mobile apps and interactive techniques
Industry case study of bringing a product to market
12月05日
2016
12月08日
2016
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