活动简介

The 8th International Conference on Quality of Multimedia Experience (QOMEX 2016) will be held in June 2016, in Lisbon, Portugal. It will bring together leading experts from academia and industry interested in the evaluation of multimedia quality and user experience. QoMEX 2016 will address theory and applications of measuring the quality of user experiences, based on both objective and subjective psychophysiological measures. The program will include presentations of novel research theories, applications and results in lecture, poster and plenary sessions, as well as special sessions organised by internationally recognised experts in the area.

征稿信息

征稿范围

Topics of interest include, but are not limited to:

  • Quality of Experience (QoE) Fundamentals: Understanding experience and quality; quality beyond MOS; quality, user satisfaction and acceptance; QoE factors, features and models; QoS versus QoE; lessons learned.
  • Audio/Visual User Experience: Objective and subjective quality evaluation of speech, audio, image, video, multimedia; spatial/3D audio and stereo/multi- view/plenoptic visual quality; psycho-physical modelling; quality-centered processing, compression and transmission; perceptual optimization.
  • QoE in Graphics & Rendering: (Non-)photorealistic rendering; special effects; virtual/augmented/mixed realities, gaming.
  • Sensory User Experiences: Quality of haptic systems, taste, smell and touch; methods for sensory user feedback; quality metrics for ambient and sensory experiences; novel sensory interfaces; multisensory interaction.
  • QoE for Interactive and New Imaging Systems: New immersive systems; tele- conferencing/tele-presence; multimedia-based group interaction; multimedia Web search/browsing; panoramic, plenoptic and pathological imagery; holographic systems.
  • QoE for Mobile Devices: Evaluating multimedia applications and interactive experiences on mobile devices; impact of viewing conditions and device properties; adaptive user interfaces, quality of second screen applications.
  • QoE-centric Network and Application Management: Distributed and central management approaches; cloud-based multimedia services; adaptive media streaming; interoperability; performance optimization; pricing and service-level agreements.
  • Affective Experiences: Measurement of affective responses to multimedia, both self-reported and physiological; emotion and mood computational models; empathic multimedia engineering.
  • Aesthetic Experiences: QoE as feedback for content creation, art and perception; psychophysiological affective responses to multimedia; aesthetic appeal appreciation; computational aesthetics.
  • QoE and Social Media: Quality of social media experiences; multimedia experience enhancement through social media; QoE factors and social media mining.
  • Reproducible QoE Research: Multimedia databases/datasets; benchmarking and certification; testing conditions and methods; standardization efforts; open-source QoE tools.
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重要日期
  • 会议日期

    06月06日

    2016

    06月08日

    2016

  • 06月08日 2016

    注册截止日期

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