活动简介

GAS 2016 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are fun and engaging. Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them. In addition, GAS 2016 provides a forum for advances in software engineering for developing games that enable progressive societal change through fun, playful game software. Software engineering techniques spanning requirements engineering, design, development environments, infrastructure, testing techniques, re-use, and processes are of great interest.

征稿信息

重要日期

2016-01-25
初稿截稿日期
2016-02-19
初稿录用日期
2016-02-26
终稿截稿日期
Find details for paper and abstract submission.

Full Paper Submission deadline: 25 Jan 2016

Final submission deadline: 26 Feb 2016

Notification of acceptance date: 19 Feb 2016

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重要日期
  • 05月16日

    2016

    会议日期

  • 01月25日 2016

    初稿截稿日期

  • 02月19日 2016

    初稿录用通知日期

  • 02月26日 2016

    终稿截稿日期

  • 05月16日 2016

    注册截止日期

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IEEE
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