Over the past two decades, the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) has selectively showcased exceptional progress in academic and industrial research in the field of computer graphics.
This year’s meeting of the symposium (I3D 2016) is being held February 27th and 28th on the campus of DigiPen Institute of Technology. DigiPen is located in Redmond, WA, within a few miles of multiple companies focusing on gaming, VR, computational photography, hardware, mapping, and other areas of applied graphics. This year, 20 papers amongst 48 submissions were selected via a rigorous peer review process by a papers committee comprised of 49 experts from academia and industry. Accepted papers spanned a broad gamut of topics in computer graphics including interaction, geometry processing, simulation, animation, illumination and rendering. Furthermore, we continue our collaboration with IEEE Transactions on Visualization and Computer Graphics. A selection of I3D papers will be invited to submit extended versions to a special issue of TVCG. We are also continuing our partnership with the Journal of Computer Graphics Techniques. Three papers originally published in JCGT will be presented in the I3D plenary session, and a selection of I3D papers will also be invited to submit extended versions for publication in JCGT. We hope these partnerships will continue bringing additional attention to I3D and the quality of the work published here. Best paper presentation awards will be voted by attendees at the end of the symposium.
Interaction devices and techniques
3D game techniques
Virtual and augmented reality
Interactive modeling
Level-of-detail approaches
Pre-computed lighting
Visibility computation
Real-time surface shading
Fast shadows, caustics and reflections
Imposters and image-based techniques
Animated models
GPU techniques
Navigation methods
Interactive visualization
Virtual and augmented reality
User studies of interactive techniques and applications
Sketch-based 3D interaction
02月27日
2016
02月28日
2016
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