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活动简介

Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.

征稿信息

重要日期

2016-04-25
摘要截稿日期
2016-05-09
初稿截稿日期

征稿范围

CW2016 TOPICS include but are not limited to:

  • Networked and shared virtual worlds

  • Virtual collaborative spaces

  • Shape modeling for cyberworlds

  • Virtual humans and avatars

  • Multimodal interaction and rendering

  • Computer vision for augmented and mixed reality

  • Cognitive informatics

  • Brain-computer interfaces

  • Affective computing

  • Social computing

  • Online communities

  • E-learning in cyberworlds

  • Multi-user web games

  • Art and heritage in cyberspace, cyber-museums

  • Cyberethics and cyberlaws

  • Cybersecurity

  • Welfare in cyberworlds

  • Data mining and warehousing in cyberworlds

  • Visual analytics in cyberworlds

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重要日期
  • 会议日期

    09月28日

    2016

    09月30日

    2016

  • 04月25日 2016

    摘要截稿日期

  • 05月09日 2016

    初稿截稿日期

  • 09月30日 2016

    注册截止日期

主办单位
EG
承办单位
Chongqing University of Technology
协办单位
EG
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