In response to emerging research diversity, ICCE2014 will be a meta-conference, comprising of seven co-located theme-based conferences. This is the Call for Papers for the theme-based conference, C5: Digital Game and Digital Toy Enhanced Learning and Society. All the accepted distinguished full papers will be published in proceedings which will be indexed by Elsevier Bibliographic Databases (e.g., Scopus, Engineering Village and others). Authors of accepted full papers will be invited to submit extended versions of the papers for consideration of publication in Research and Practice in Technology Enhanced Learning (RPTEL), the official academic journal of the Asia Pacific Society for Computers in Education. Digital games and digital toys are cultural artifacts of today’s youth, and the development of these more recent forms of technology continue to outpace our scientific understanding of how these technologies can best be harnessed for educational benefit. This conference seeks to advance the research community’s understanding of the efficacious design, construction, and real world implementation of the use of digital games and toys to facilitate learning in both formal and informal learning contexts. Multiple perspectives on this endeavor are invited, including perspectives from pedagogy, educational philosophy, the sociology of learning, learning design, game and toy design and construction, and real world implementation and evaluation in informal and formal learning scenarios. How current research efforts can advance learning in the 21st century, especially amongst digital youth, will be of special interest to the conference.
11月30日
2014
12月04日
2014
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