While much of the current research on Artificial Intelligence (AI) is focused on content analysis, the ultimate success of AI also relies on the continuous generation of content. Activity Engineering addresses the ability of a computer to create new or new kind of activities that in turn generate the content. A major type of activity is conversation. Other types of activity include game, problem solving, e-commerce, virtual and augment reality, and social networking.
Activity Engineering 2020 (AE 2020), technically sponsored by the IEEE Computer Society, iis an international forum for academia and industries to exchange visions and ideas in the state of the art and practice of Activity Engineering, as well as to identify the emerging topics and define the future of Activity Engineering.
Distinguished quality papers presented at the conference will be selected for the best paper/poster awards and for publication in internationally renowned journals (EI, SCI, and/or Scoups indexed).
TOPICS OF INTEREST include, but are not limited to:
Syntactic and semantic aspects of activity
Question & answering
Incremental problem solving
Collaborative problem solving
Virtual and augmented reality
Data and scenario generation
Gaming and entertainment
e-Commerce and recommendation
New types of activity