Animation is a very broad and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, in particular games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media-world in which animated images are omnipresent. Also in the newest and most innovative field of motion picture production, augmented and virtual and reality, animation is an integral part of artistic, scientific and economical applications in animated forms as well as mixed with live-recorded footage.
The overall goal of the workshop is to identify the chances and challenges of animated content in AVR environments. It focuses on application-oriented contexts, such as industry, education, health or architecture, creating direct benefits for end users and/or customers, but is also open to creative and artistic approaches/use cases.
The workshops aims to create an open environment. It connects specialists from various digital humanities research areas, such as animation, games and media studies with experts from both vision oriented computer science areas such as computer graphics or information visualization, and experts from technically-oriented computer science areas such as data integration, internet-of-things or smart automation.
By encouraging synergies of interdisciplinary approaches the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.
ANIVAE wants to account the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.
Topics of interest include (but are not limited to):
03月19日
2018
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