The overall objectives of the workshop are the discussion and sharing of knowledge, and scientific and technical results, related to state-of-the-art solutions, technologies and applications of serious games in cultural heritage, as well as the demonstration of serious games in cultural heritage. We believe the workshop will further enlarge the audience of this conference and thus keep improving the quality of the papers submitted. The nature of the workshop is multi-disciplinary, focusing on innovations in all the technology and application aspects of serious games and cultural heritage. The target audience is everyone in the general computer graphics and computer games research community with an interest in cultural heritage.
The workshop seeks original high-quality research and application/system paper submissions in all aspects of Serious Games and Cultural Heritage. Suggested topics include, but are not limited to:
Interactive digital storytelling for virtual cultural heritage applications
Challenges and trends in Serious Games for Cultural Heritage
User engagement and motivation
Assessment of the learning impact
Human-Computer Interaction
Game mechanics suited for CH education
Personalization, adaptivity and Artificial Intelligence
Game architectures
Psychology and Pedagogy
Best practices in the development and adoption of SGs for CH
Generation and representation of cultural content in Games
Culturally relevant Non-Player Characters
Applications and case studies
09月06日
2017
09月08日
2017
注册截止日期
2026年10月30日 中国 德清县
第二十一届地理信息科学理论与方法学术年会2026年10月20日 中国 Xi'an
AWSPF2026年07月21日 中国 广州市(Guangzhou)
PROMS 20262026年07月10日 中国 Hohhot
-2026年06月11日 中国 西安市
“三刊”联动丨矿产资源勘探开发跨界学术技术创新交流会2026年04月15日 中国 Nanjing
-2026年04月10日 中国 Shanghai
-2025年12月26日 中国 Xining
-2025年11月21日 中国 Wuhan
-2025年10月25日 中国 Qingdao
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