Our workshop aims to advance knowledge in the field of procedural content generation (PCG) by bringing together leading PCG researchers and facilitating discussion on practices, principles and challenges faced in the field. In keeping with the previous years workshops, we provide multiple avenues for the submission of work depending on your interests: including dissemination of completed research, position papers for challenges faced by the community and demonstrations of ongoing projects. This year’s workshop is adopting a theme to our paper proceedings: PCG in context. What do our generators say about the underlying systems we have designed and the designers who create them? Our theme aims to explore the biases inherent in PCG and the potential with which to subvert it.
Papers may cover a variety of topics within procedural content generation for games, including but not limited to:
Real-time or offline algorithms for the procedural generation of games, levels, narrative, puzzles, environments, artwork, audio, sound effects, animation, characters, items, and other game content
Generation of non-game content such as text, poetry, art, and music
Case studies of procedural generation as applied for use in the games industry
Techniques for procedural animation, procedural art, and other forms of visual content in games
Work on procedural audio, music, sound effects, and other forms of audible content in games
Procedural generation of narrative, stories, dialogues, conversations, and natural language
Automated generation of game rules, variants, parameters, strategies, or game systems
Automatic game balancing, game tuning, and difficulty adjustment through generated content
Applications of PCG for digital, non-digital, physical, card, and tabletop games
Applications of procedural content generation for Virtual Reality (VR) and virtual worlds
Issues in mixed-mode systems combining human generated and procedurally generated content.
Tools and systems to aid players and game designers in creating their own content for games
Procedural content generation as a game mechanic
Distributed and crowdsourcing procedural content generation
Computational creativity and co-creation of games and game related content
Novel uses of AI and machine learning algorithms for generating and evaluating procedural content
Evaluation of player and/or designer experience in procedural content generation.
Procedural content generation during development (e.g. prototyping, playtesting, etc.)
Theoretical implications of procedural content generation
Strategies for meaningfully incorporating procedural generation into game design
Lessons from historical examples of PCG, including postmortems
Social and ethical impact of procedural content generation
Applications to games other than Super Mario Bros are especially welcome!
Applications to areas other than games are even more especially welcome!
08月14日
2017
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