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活动简介

Our workshop aims to advance knowledge in the field of procedural content generation (PCG) by bringing together leading PCG researchers and facilitating discussion on practices, principles and challenges faced in the field. In keeping with the previous years workshops, we provide multiple avenues for the submission of work depending on your interests: including dissemination of completed research, position papers for challenges faced by the community and demonstrations of ongoing projects. This year’s workshop is adopting a theme to our paper proceedings: PCG in context. What do our generators say about the underlying systems we have designed and the designers who create them? Our theme aims to explore the biases inherent in PCG and the potential with which to subvert it.

征稿信息

重要日期

2017-05-26
初稿截稿日期
2017-06-15
初稿录用日期
2017-06-22
终稿截稿日期

征稿范围

Papers may cover a variety of topics within procedural content generation for games, including but not limited to:

  • Real-time or offline algorithms for the procedural generation of games, levels, narrative, puzzles, environments, artwork, audio, sound effects, animation, characters, items, and other game content

  • Generation of non-game content such as text, poetry, art, and music

  • Case studies of procedural generation as applied for use in the games industry

  • Techniques for procedural animation, procedural art, and other forms of visual content in games

  • Work on procedural audio, music, sound effects, and other forms of audible content in games

  • Procedural generation of narrative, stories, dialogues, conversations, and natural language

  • Automated generation of game rules, variants, parameters, strategies, or game systems

  • Automatic game balancing, game tuning, and difficulty adjustment through generated content

  • Applications of PCG for digital, non-digital, physical, card, and tabletop games

  • Applications of procedural content generation for Virtual Reality (VR) and virtual worlds

  • Issues in mixed-mode systems combining human generated and procedurally generated content.

  • Tools and systems to aid players and game designers in creating their own content for games

  • Procedural content generation as a game mechanic

  • Distributed and crowdsourcing procedural content generation

  • Computational creativity and co-creation of games and game related content

  • Novel uses of AI and machine learning algorithms for generating and evaluating procedural content

  • Evaluation of player and/or designer experience in procedural content generation.

  • Procedural content generation during development (e.g. prototyping, playtesting, etc.)

  • Theoretical implications of procedural content generation

  • Strategies for meaningfully incorporating procedural generation into game design

  • Lessons from historical examples of PCG, including postmortems

  • Social and ethical impact of procedural content generation

  • Applications to games other than Super Mario Bros are especially welcome!

  • Applications to areas other than games are even more especially welcome!

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重要日期
  • 08月14日

    2017

    会议日期

  • 05月26日 2017

    初稿截稿日期

  • 06月15日 2017

    初稿录用通知日期

  • 06月22日 2017

    终稿截稿日期

  • 08月14日 2017

    注册截止日期

主办单位
美国计算机学会
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