The International Conference on the Foundations of Digital Games (FDG) is a major international event in-cooperation with ACM SIGAI, SIGCHI, and SIGGRAPH. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies, critical analysis, innovative designs, theories on play, empirical studies, and data analysis.
This year’s conference theme focuses on Celebrating the Player. The field of digital game research has made significant advances in the past decade, from attempting to define what games are to developing techniques to create content automatically. As such, the academic community has contributed to the increasing growth, understanding, and diversity of digital games. This year we want to challenge and expand research that improves theories and methodologies around: the interaction between players and games, how games are designed with the player in mind, how games are perceived by players, how novel technologies enhance the player experience, and how games affect players on a cognitive, behavioral and affective level. The aim of this year’s conference is to bring together game researchers from a wide variety of backgrounds and research interests to increase our understanding of players. We welcome high quality conceptual, empirical, theoretical, and methodological contributions.
FDG 2017 will include presentations of peer-reviewed papers (with rebuttal process), invited talks by high-profile industry and academic leaders, panels, workshops, and posters. The conference will also host a game competition, tech demo session, and a doctoral consortium. This year’s FDG conference will nominate two papers with honorable mention and one best paper from each track.
FDG 2017 is organized in-cooperation with ACM SIGAI, SIGCHI, and SIGGRAPH. Long papers, short papers, and posters from this year’s conference will appear in ACM's Digital Library.
When submitting authors are requested to select one the following tracks that fits most closely with their submission:
GAME DESIGN AND DEVELOPMENT
GAME ANALYTICS AND VISUALIZATION
GAME ARTIFICIAL INTELLIGENCE
GAME CRITICISM AND ANALYSIS
GAMES FOR A PURPOSE
GAME TECHNOLOGY
PLAYER EXPERIENCE
08月14日
2017
08月17日
2017
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