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活动简介

We are pleased to announce High-Performance Graphics 2017! High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications. High-Performance Graphics was founded in 2009 to synthesize and broaden on two important and well-respected conferences in computer graphics: Graphics Hardware and Interactive Ray Tracing The conference will take place on July 28-30 in Los Angeles. See the Call for Participation for complete submission requirements and the other pages on this site for information about registration, accommodations, and the conference program. You can peruse the web archive for information from previous years.

征稿信息

重要日期

2017-04-21
初稿截稿日期

征稿范围

Topics include (but are not limited to):

  • Hardware and systems for high-performance graphics

  • Graphics hardware simulation, optimization, and performance measurement

  • Shading architectures

  • Novel fixed-function hardware design

  • Hardware design for mobile, embedded, integrated, and low-power devices

  • Cloud-accelerated graphics systems

  • Hardware and software systems for emerging display technologies

  • Novel display technologies

  • Virtual and augmented reality systems

  • Low-latency rendering and high-performance processing of sensor input

  • High-resolution and high-dynamic range displays

  • Real-time and interactive ray tracing hardware or software

  • Spatial acceleration data structures

  • Ray traversal, sorting, and intersection techniques

  • Scheduling and shading for ray tracing

  • High-performance computer vision and image processing techniques

  • Algorithms for computational photography, video, and computer vision

  • Hardware architectures for image and signal processors (ISPs)

  • Performance analysis of computational photography and computer vision applications

  • Machine/deep learning for high-performance graphics, computer vision, and image processing

  • Programming models, languages, and compilation techniques

  • Programming models and languages for graphics, vision, and image processing

  • Compilation techniques for specialized architectures and parallel computing

  • Shading language design and implementation

  • Programming abstractions for interactive rendering pipelines

  • Rendering algorithms

  • Surface representations and tessellation algorithms

  • Texturing and compression/decompression algorithms

  • Interactive rendering algorithms (hardware or software)

  • Visibility and illumination algorithms (shadows, rasterization, global illumination, …)

  • Image sampling, reconstruction, and filtering techniques

  • Parallel computing for graphics and visual computing applications

  • Physics, sound processing, and animation

  • Large data visualization

  • Novel applications of GPU computing

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重要日期
  • 会议日期

    07月28日

    2017

    07月30日

    2017

  • 04月21日 2017

    初稿截稿日期

  • 07月30日 2017

    注册截止日期

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美国计算机学会
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