We are pleased to announce High-Performance Graphics 2017! High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications. High-Performance Graphics was founded in 2009 to synthesize and broaden on two important and well-respected conferences in computer graphics: Graphics Hardware and Interactive Ray Tracing The conference will take place on July 28-30 in Los Angeles. See the Call for Participation for complete submission requirements and the other pages on this site for information about registration, accommodations, and the conference program. You can peruse the web archive for information from previous years.
Topics include (but are not limited to):
Hardware and systems for high-performance graphics
Graphics hardware simulation, optimization, and performance measurement
Shading architectures
Novel fixed-function hardware design
Hardware design for mobile, embedded, integrated, and low-power devices
Cloud-accelerated graphics systems
Hardware and software systems for emerging display technologies
Novel display technologies
Virtual and augmented reality systems
Low-latency rendering and high-performance processing of sensor input
High-resolution and high-dynamic range displays
Real-time and interactive ray tracing hardware or software
Spatial acceleration data structures
Ray traversal, sorting, and intersection techniques
Scheduling and shading for ray tracing
High-performance computer vision and image processing techniques
Algorithms for computational photography, video, and computer vision
Hardware architectures for image and signal processors (ISPs)
Performance analysis of computational photography and computer vision applications
Machine/deep learning for high-performance graphics, computer vision, and image processing
Programming models, languages, and compilation techniques
Programming models and languages for graphics, vision, and image processing
Compilation techniques for specialized architectures and parallel computing
Shading language design and implementation
Programming abstractions for interactive rendering pipelines
Rendering algorithms
Surface representations and tessellation algorithms
Texturing and compression/decompression algorithms
Interactive rendering algorithms (hardware or software)
Visibility and illumination algorithms (shadows, rasterization, global illumination, …)
Image sampling, reconstruction, and filtering techniques
Parallel computing for graphics and visual computing applications
Physics, sound processing, and animation
Large data visualization
Novel applications of GPU computing
07月28日
2017
07月30日
2017
初稿截稿日期
注册截止日期
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