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Multimedia experiences allow us to access other worlds, to live other people's stories, to communicate with or experience alternate realities. Different spaces, times or situations can be entered thanks to multimedia contents and systems, which coexist with our current reality, and are sometimes so vivid and engaging that we feel we are living in them. Advances in multimedia are making it possible to create immersive experiences that may involve the user in a different or augmented world, as an alternate reality.

AltMM 2017, the 2nd International Workshop on Multimedia Alternate Realities at ACM Multimedia, aims at exploring how the synergy between multimedia technologies and effects can foster the creation of alternate realities and make their access an enriching, valuable and real experience. The workshop program will contain a combination of oral and invited keynote presentations, and poster, demo and discussion sessions, altogether enabling interactive scientific sharing and discussion between practitioners and researchers. 

征稿信息

重要日期

2017-07-07
初稿截稿日期
2017-08-02
初稿录用日期
2017-08-20
终稿截稿日期

征稿范围

The AltMM 2017 workshop aims at exploring how the synergy between multimedia technologies and effects can foster the creation of alternate realities and make their access an enriching, valuable and real experience. We seek contributions that present multimedia technologies, methods and measurement approaches from the perspective of "enabling other realities".

In particular, one or more of the following dimensions must be addressed in the contributions by prospective authors, when characterizing the type of multimedia alternate realities that they are aiming for:

  • Alternate ‐ refers to what is alternate about it: different space, time, situation, and so on;
  • Virtual/Augmented ‐ how far or close to the actual reality content can be experienced, ranging from totally virtual to augmented reality;
  • Real/Fictional ‐ how real or fictional the content is;
  • Interactive ‐ the level of interactivity as a means of engagement and immersion;
  • Immersive ‐ level in perceptual, cognitive and emotional terms, the sense of presence and belonging, the quality of the content and the experience, imagination and engagement;
  • Multisensorial ‐ the media involved and how much mulsemedia it is, also going beyond audiovisual content to include the five senses;
  • Personal ‐ adaptation to individual preferences and contexts;
  • Social ‐ individualized vs shared experiences and communication.

We invite contributions with the goals and the perspective of enabling alternate realities experiences as characterized above, through multimedia technologies, and design and evaluation methods for its creation and consumption. This involves the use of different types of media content (audio‐visual, haptics, smell, and taste), increased immersion (e.g., 3D, holographic, UHD, ultra-wideview, and stereoscopic audio), new interaction devices, environments, modalities, and formats. 
Topics include but are not limited to:

Creation and Consumption of Alternate Realities

  • capturing and sensing;
  • content production and authoring, interactive storytelling, digital narratives, cinema and TV;
  • crowdsourcing and co‐creation;
  • delivery, rendering, and consumption paradigms , co‐experience and communication;
  • personalization, post‐processing, enhancement and real‐time adaptation.

Design and Evaluation of Alternate Realities Experience

  • engagement, immersion, flow assessment and prediction;
  • experience evaluation through the analysis of quantitative (physiological data, self reports) and qualitative data;
  • quality of alternate reality experience measurements and metrics;
  • field trial reports and user studies.

Alternate Realities Applications

  • from more traditional to multi‐device and multisensory shared content consumption in asynchronous or live scenarios, in personal media, culture, tourism, art, education, training, wellbeing, and so on.

The workshop program will contain a combination of oral and invited keynote presentations, and poster, demo and discussion sessions, altogether enabling interactive scientific discourse. AltMM 2017 welcomes submissions of full papers (max. 6 pages) for oral presentation, as well as short papers that report work‐in‐progress (max 4 pages) for poster presentation, reporting new, unpublished, original research. Accompanying demonstrations or videos are very welcome and highly appreciated.

All submissions must be written in English and formatted according to the ACM Proceedings style (templates in the submission page), and they must contain no information identifying the author(s) or their organization(s). Reviews will be double‐blind. Papers will be judged on their relevance, originality, technical content and correctness, and the clarity of presentation of the research.

Accepted papers will appear in the ACM Multimedia 2017 Workshop Proceedings and will be part of the ACM Digital Library. A Special Issue of a Top Ranked Multimedia Journal is being planned.

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重要日期
  • 会议日期

    10月23日

    2017

    10月27日

    2017

  • 07月07日 2017

    初稿截稿日期

  • 08月02日 2017

    初稿录用通知日期

  • 08月20日 2017

    终稿截稿日期

  • 10月27日 2017

    注册截止日期

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