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The rapid development of computing technologies has paved the way for involving human interactions in the physical and cyber world. These interactions, including both human interactions with each other and with computing systems of any kind, are playing increasingly important roles in our lives. Examples of such interactions include but are not limited to improving human life and well being, discovering knowledge, enabling personalized and context-sensitive services, detecting interesting events/phenomena in the natural environment, enhancing system performance, etc. Such widespread use of computing technology also raises novel questions surrounding accessibility of use, legal and ethical issues of information creation, capture and sharing, and privacy of users. The HCSC symposium seeks full papers (10 pages max) and short papers (6 pages max) that concentrate on:

1) how humans interact with computing systems and with each other through computing systems and environments

2) how interactions between humans and other agents on social networking platforms can be leveraged to predict user and group behavior, study social phenomena and discover knowledge;

3) how to design accessible computing technology, and increase awareness of risks and benefits of computing technology;

4) how emerging technology such as wearable sensors are used in improving human lifestyle and well-being

5) what new challenges emerge as humans use computing technology in everyday life (privacy risks, ethical and legal challenges).

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We welcome papers with emphasis on one or both topics of human-centric computing and social computing. In particular, topics of interest in HCSC include but are not limited to:

  • human-centric visualization, representation, and modeling of Big Data;

  • human-centric system and interface design and evaluation for health and well-being

  • context-aware and situation-aware computing

  • design of affective technology

  • social computing approaches and tools, such as social search, social network analysis and visualization

  • social multimedia services and tools;

  • study of real-world events and phenomena through analyzing interactions in social networking platforms;

  • social communication systems

  • social multimedia knowledge discovery;

  • verification and quality aspects of social media information and content;

  • privacy issues in everyday computing devices and social networking environments.

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重要日期
  • 会议日期

    07月04日

    2017

    07月08日

    2017

  • 07月08日 2017

    注册截止日期

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IEEE Computer Society
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