Virtual Reality (VR) technologies have become a powerful and promising tool in education and training because of their unique technological characteristics that differentiate them from the other ICT applications. Multi User Virtual Environments (MUVEs) or otherwise Collaborative Virtual Environments (CVEs) find their place in education and collaboration happens between participants and between participants and computerized residents. Augmented Reality (AR) educational settings appear especially in mobile devices. Educational virtual environments and worlds have shown their potential in the understanding of concepts and in rejecting students’ misconceptions. Moreover, both students and teachers share a positive attitude towards the use of virtual reality in educational settings. A systematic effort and more empirical studies are needed in order to show how the affordances of virtual environments and worlds as well as augmented reality systems can be pedagogically used.
To respond the increasing demands of exploiting virtual reality in educational settings, the Track on Augmented Reality and Virtual Worlds in Education and Training invites researchers and practitioners to submit original research work in the following topics:
Virtual and Augmented Reality pedagogy and learning design
Virtual Worlds learning infrastructures
Socio-cultural perspectives and implications of education in Virtual Worlds
Virtual Worlds for self-directed learning/training
Virtual Worlds for collaborative and socio-constructivist learning/training
Virtual labs and simulations for science learning
Virtual environments on certain learning domains
Virtual World integrated MOOCs
Virtual Worlds and Augmented Reality in informal learning (e.g., museums, libraries, academic support services, student societies/guilds, careers, alumni, marketing and recruitment)
Virtual reality and special needs education
Virtual Worlds, Augmented Reality.
07月03日
2017
07月07日
2017
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