G2BDAI 2017 is an annual International Workshop on Game, Gamification ,Big Data and Artificial Intelligence, collocated with SimuTools 2017. The workshop focuses on a broad range of research challenges in the field of games, gamification ,big data and AI, and their interplays to enhance simulation modeling and analysis, addressing current and future trends in simulation techniques, models, practices and software.
Hence, we invite conceptual, methodological, and empirical papers using wide-range approaches, and we also strongly encourage researchers unable to participate in the conference to submit articles for this call.
Topic 1: Introduction - overview of gamification
Introduction
Game elements
Game design techniques
Topic 2: Gamification
Game mechanics
Motivation analysis
Design processes
Virtual economy
Translational gamification
Gamification measurement and analytics
Topic 3: Enabling Technologies
Wearable devices and systems
Emotion detection
Virtual and augmented reality
Virtual currencies
Big data intelligence and AI for gamification
Cloud computing for gamification
Topic 4: Applications
Gamification in entertainment
Gamification in healthcare
Gamification in retails/tourisms
Gamification in education
Gamification in software development
Gamification in science
Topic 5: Future of gamification
Future of gamification: business perspective
Future of gamification: technology perspective
09月11日
2017
09月13日
2017
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