Serious Games for Transportation Research: An Overview
编号:1717 访问权限:仅限参会人 更新:2021-12-03 13:44:30 浏览:97次 张贴报告

报告开始:暂无开始时间(Asia/Shanghai)

报告时间:暂无持续时间

所在会场:[暂无会议] [暂无会议段]

暂无文件

摘要
Serious game (SG) has been proved to be a promising approach to learning and education. In reality, the design, plan and operation of transportation systems involve a wide range of human behaviors and decision makings. The idea of gamification also provides vast opportunities for traffic planning and design, traffic operation and control, traffic behavior and simulation, traffic safety and education. This paper presents a review of SG applications in several subfields of transportation research. Academic literatures and digital games concerning the traffic-related contents were included. Transportation domain knowledge inside the games were identified. Meanwhile, the merits and limitations of current SG applications are discussed. On root of these literature reviews and discussions, guidelines and future research perspectives of SG applications in transportation research are recommended.
关键词
CICTP
报告人
Hao Zhang
Southeast University

稿件作者
Hao Zhang Southeast University
发表评论
验证码 看不清楚,更换一张
全部评论
重要日期
  • 会议日期

    12月17日

    2021

    12月20日

    2021

  • 12月16日 2021

    报告提交截止日期

  • 12月24日 2021

    注册截止日期

主办单位
Chinese Overseas Transportation Association
Chang'an University
联系方式
移动端
在手机上打开
小程序
打开微信小程序
客服
扫码或点此咨询