活动简介

While much of the current research on Artificial Intelligence (AI) is focused on content analysis, the ultimate success of AI also relies on the continuous generation of content. Activity Engineering  addresses the ability of a computer to create new or new kind of activities that in turn generate the content. A major type of activity is conversation. Other types of activity include game, problem solving, e-commerce, virtual and augment reality, and social networking.

Activity Engineering 2020 (AE 2020), technically sponsored by the IEEE Computer Society, iis an international forum for academia and industries to exchange visions and ideas in the state of the art and practice of Activity Engineering, as well as to identify the emerging topics and define the future of Activity Engineering.

征稿信息

重要日期

2019-11-01
初稿截稿日期
2019-12-01
初稿录用日期
2019-12-15
终稿截稿日期

征稿范围

​TOPICS OF INTEREST​​ include, but are not limited to:

Computational creativity

Syntactic and semantic aspects of activity

Question & answering

Chatbot

Context modelling

Activity generation

Incremental problem solving

Collaborative problem solving

Virtual and augmented reality

Knowledge discovery

Data and scenario generation

Gaming and entertainment

Social networking

e-Commerce and recommendation

Performance evaluation

New types of activity

作者指南

Distinguished quality papers presented at the conference will be selected for the best paper/poster awards and for publication in internationally renowned journals (EI, SCI, and/or Scoups indexed).

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重要日期
  • 会议日期

    02月03日

    2020

    02月05日

    2020

  • 11月01日 2019

    初稿截稿日期

  • 12月01日 2019

    初稿录用通知日期

  • 12月15日 2019

    终稿截稿日期

  • 02月05日 2020

    注册截止日期

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